Gaming the System

All work, all play.

The Great Designer Search 2, Challenge 4: Scott Van Essen’s Malgareth

My first batch of ideas for Scott Van Essen’s prison-themed Malgareth. My priorities while engineering this booster:

**Make sure that coming out of this pack, player’s have a sense of the three groups in the conflict. Prisoners and wardens are natural enemies, but it’s probably too hard in one handful of cards to explain what the natives are fighting about. Still, each faction does get an identity in the following cards.

**Interestingly, one of the subthemes that seems to have snuck into the Watcher’s camp is leaving the opponent with options and some measure of control. Maybe these guys are noble reformers, and not sinister Shawshank-type wardens.

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December 22, 2010 - Posted by | #GDS2, Game Design, Magic: The Gathering

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