The Great Designer Search 2, Challenge 4: Jonathon Louck’s Penumbria
My first batch of ideas for Jon Louck’s Penumbria. My priorities while engineering this booster:
**Make the light/dark dichotomy a central focus, featuring it on the rares, on the kind-of-exciting ritual variant, and even having the one drop commons kind of mirror each other.
**Show off dig. I originally had Bottomless Shaft digging as well, but that ability is only so eye-catching.
**Putting morph through it’s paces without doing anything overly complex with it.
- Originally had this digging at common, but liked the blue enchantment more for that.
- The cleanest and most well-received of Ethan’s dig cycle.
- Picturing a head being dripped on and sand crumbling away; using the masked face from compulsion would be awesome. Expanded Dig’s functionality so it could be used from play.
- This land should come into play tapped. Thought about making it 2g and gain 3, but I don’t think players would like that as much at first blush.
- Yep. It can output 4-mana. 5 if Trinisphere is involved.
- Almost wanted to make it non-white, non-plains permanents. Would probably have to cost 8+ then and have a cast from hand restriction.
- After some discussion, this seems better as a 5/4 for 4 with the text the same. Gives the drawback a little more oomph, makes the guy a little less dominating, but still a very powerful common creature.
- Feel okay stealing the rootwalla ability to serve the flavor here. Had it as W for +1/+1, but white gets 2/1′s all the time so that would feel lame.
- Had it at uncommon as a 2-for-1 “destroy non-black, non-colorless creature. it comes into play under your control eot.” moved it to make room for another uncommon. and i think i find this version more striking.
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