Gaming the System

All work, all play.

The Great Designer Search 2, Challenge 4: Jonathon Louck’s Penumbria

My first batch of ideas for Jon Louck’s Penumbria. My priorities while engineering this booster:

**Make the light/dark dichotomy a central focus, featuring it on the rares, on the kind-of-exciting ritual variant, and even having the one drop commons kind of mirror each other.

**Show off dig. I originally had Bottomless Shaft digging as well, but that ability is only so eye-catching.

**Putting morph through it’s paces without doing anything overly complex with it.

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December 22, 2010 - Posted by | #GDS2, Game Design, Magic: The Gathering, Uncategorized

1 Comment »

  1. [...] This post was mentioned on Twitter by Billy Moreno. Billy Moreno said: @billy_moreno The Great Designer Search 2, Challenge 4: Jonathon Louck's Penumbria: http://wp.me/pRawu-37 #gds2 @jonloucks [...]

    Pingback by Tweets that mention The Great Designer Search 2, Challenge 4: Jonathon Louck’s Penumbria « Gaming the System -- Topsy.com | December 22, 2010 | Reply


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